Showcase
The Game
You are alone in the warehouse beneath Foxglove Funland. The scrapped animatronics shouldn't be able to move. Manage your power, control the noise you make, regulate heat venting, and watch every camera, because each machine that hunts you does so by its own broken rules.
Screenshots
The Animatronics
Eight enemies. Eight different ways to die. No two nights play the same.
- Rosette & Mariner: The originals. Classic patrol patterns, always active, always watching.
- Splice: Travels through the ventilation system. Can be lured and redirected with audio.
- Decibel: Does not move in silence. Exceed the noise threshold and it comes for you fast.
- Cinder: Locked in the incinerator. Vent the heat too slowly and it gets out.
- Guffaw: Camera-shy. Lurks in the disassembly room. Watch him, and listen for his laugh or pay the price.
- NULL: Wanders toward the generator. No fixed path. Audio lures are your only deterrent.
- Afterimage: Appears on cameras that haven't been checked. Miss it and it finds you.
Features
- Hand-drawn art throughout: environments, characters, cutscenes, everything
- Original voice acting and score
- Fully animated story cutscenes
- Eight animatronic enemies with distinct, interlocking AI behaviours
- Systems-driven survival: power, noise, heat, and camera management
- PC release (Steam)