The Game
What Is Foxglove Funland?
Foxglove Funland is a survival horror game set in the maintenance warehouse buried beneath an accident-plagued animatronic theme park of the same name. You play as an engineer returning to the facility for what should be a routine service visit. The animatronics were decommissioned. The systems were shut down. Nothing should still be running.
Eight defective animatronics, each broken in a different way, each hunting you differently, occupy the dark corridors and machinery of the sub-park. Managing power, noise, heat, and camera coverage is the only thing standing between you and them. The game is hand-drawn, fully voice acted, and features original animated cutscenes that tell the story of how the park, and its machines, became what they are.
The aesthetic differences aren't the only unique things about Foxglove Funland: it's that each enemy demands a completely different survival strategy. Decibel moves when you make noise. Splice uses the ventilation system and responds to audio lures. Cinder is locked in the incinerator until you let the temperature rise too high. The warehouse punishes carelessness, and it punishes curiosity equally.
The Developer
I'm Daragh, A.K.A Crispy, a solo developer from Wexford, Ireland. Foxglove Funland started as a personal project. I wanted to build a survival horror game where the fear came from systems, not scripted scares. Where the player has to think, not just react.
The hand-drawn art style, the cutscenes, the voice acting: all of it is being produced independently. I handle the design, writing, and direction myself, working with a small number of friends as artists on specific elements, and professional voice actors. The €700 crowdfunding goal covers the tools and assets needed to take the game from prototype to a finished, releasable product.
Project Status
The game is actively in development. Enemy mechanics are designed and documented, the core gameplay loop is defined, and art production is underway. This crowdfunding project's purpose is not to start the project. This is already being built.
I'll be honest about progress every step of the way via the Devlog. If you back this project, you'll always know where it stands.